November 2011
4 posts
2 tags
Challenges Model @p2pu - what we learned from...
As part of the work we are doing at p2pu.org we are creating a new feature for asynchronous online learning that uses game and project based learning principles; we call that a learning challenge. We have already launched a very rough beta of challenges with School of Webcraft that you can check out here. Additionally these last weeks we have been really focusing on getting our current work out...
2 tags
Assessment from the point of view of a designer...
It’s time to cover the part about “personal assessment”, in the ”assessment of deeper learning online” blog series that I am doing as part of my work at p2pu.org . So (if you haven’t done this already) and you are interested in the scope and context of these blogs please check out assessment related post number 1 (social) here and assessment related post...
1 tag
Assessment from the point of view of a designer...
In my previous post I talked about design of “social” assessment, one that happens within the discussions and debates that occur around a specific topic of interest in a community. In this post we will look at assessment of deeper learning as one designed in a space that is both “creative and dynamic”.
CREATIVE ASSESSMENT
Let’s start with “creative...
2 tags
Assessment from the point of view of a designer:...
Since I joined p2pu.org I have been thinking of “assessment” a lot. A long often misinterpreted word if you ask me; brings to mind things like evaluations and tests. Well, this post is about putting a 21st century spin on assessment and talking in particular about assessment of deeper learning in online learning environments, like p2pu.org. First a bit of background; the last two months we have...