November 2011
4 posts
2 tags
Challenges Model @p2pu - what we learned from...
As part of the work we are doing at p2pu.org we are creating a new feature for asynchronous online learning that uses game and project based learning principles; we call that a learning challenge. We have already launched a very rough beta of challenges with School of Webcraft that you can check out here. Additionally these last weeks we have been really focusing on getting our current work out...
Nov 21st
5 notes
2 tags
Assessment from the point of view of a designer...
It’s time to cover the part about “personal assessment”,  in the  ”assessment of deeper learning online” blog series that I am doing as part of my work at p2pu.org . So (if you haven’t done this already) and you are interested in the scope and context of these blogs please check out assessment related post number 1 (social)  here  and assessment related post...
Nov 17th
15 notes
1 tag
Assessment from the point of view of a designer...
In my previous post I talked about design of “social” assessment, one that happens within the discussions and debates that occur around a specific topic of interest in a community. In this post we will look at assessment of deeper learning as one designed in a space that is both “creative and dynamic”. CREATIVE ASSESSMENT Let’s start with “creative...
Nov 15th
4 notes
2 tags
Assessment from the point of view of a designer:...
Since I joined p2pu.org I have been thinking of “assessment” a lot. A long often misinterpreted word if you ask me; brings to mind things like evaluations and tests. Well, this post is about putting a 21st century spin on assessment and talking in particular about assessment of deeper learning in online learning environments, like p2pu.org. First a bit of background; the last two months we have...
Nov 1st
7 notes